Yeah it has to be in an authentic victorian style, particularly the HUD so to speak. The environments can be quite freeform though since it's mean't to represent a chaotic hallucination or skewed reality. One big question is whether or not it should be pixel art or just fully illustrated? Personally I think a fully illustrated world would be more impressive to look at and would allow us all to go to town with our own individual styles of work.
Regarding the interface controls, we should keep it simple. I.e. not the full control set seen in Monkey Island (walk to, pick up, use etc etc) but a straight forward 3 or 4 options max. Walking about will simply be by clicking on the environment.
Another idea relating to bonus games, perhaps we could still incorporate a simple arcadey game when a 'boss' character is reached? So it becomes a simple shooter where u can blast the enemy from point of view. This wouldn't require fancy programming or much in the way of additional artwork other than the boss characters themselves.
Maybe it'll detract too much from the GA story telling so gimme your thoughts.
By the way, here's an Alice adventure game I found. It's a bit meh but still interesting to look at for research: http://www.kongregate.com/games/ImpendingRiot/alice-is-dead-ep-1
Tuesday, 5 January 2010
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