Ok here's what I had for the storyline:
As Katherine mentioned, I was thinking that Eudora should start the game accidentally locked into a cupboard. This gives the player a small room to get warmed up in. Nothing too fancy, just a simple puzzle to get out of the cupboard.
The nurse is indeed a bit of a white rabbit nod though she is murdered (by the doorman but on the orders of the matron since the nurse is all set to report Eudora's bad treatment). Eudora will discover what has happened fairly early into the game at which point reality can begin skewing more and more the further she progresses. This means lots of fun artworking up the wacky, twisted backdrops and characters :D Eudora's outfit will be the first change I think for practical reasons (we don't want to re-animate her completely! Rather she will be 'normal' for the intro sequence and then alterered for the game itself).
Overall the game follows Eudora as she discovers why she is being held there, what happened to her parents to make her an orphan in the first place and of course why the nurse was murdered.
One twist I though of was that perhaps her parents are in fact still alive, perhaps they are the master and mistress? OR are they being held prisoner? Perhaps the master and mistress are in fact scared of Eudora and want to keep her under their thumb so she can't find out her true power? Or heritage?? So many possibilites there!
Since this is no longer an action game we have to make the killings more clever and puzzle based. E.g. a trap could be formed using various items and a character lured to walk into it? Maybe the Matron is outside and everytime you creak a floorboard she storms in to tell you to get back to your room? That way you can set up the trap and then creak the floorboard.
We'll need to have a meet up to discuss the storyline furtehr AND the puzzles we'd like to include (Ste you mentioned looking at existing game that we liked or specific puzzles). Sounds a good way to go.
Tuesday, 16 February 2010
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